1. Open the Screen Recorder

Select the Ludexa icon in the Chrome toolbar. The Ludexa launcher opens in a browser tab and gives you access to Screenshot and Screen record.

Choose Screen record. You do not need to create an account for a basic local recording. Signing in is only required for account-backed or plan-restricted tools.

2. Configure what Ludexa will capture

Configure the recording before selecting a screen source. Each switch controls a separate part of the project:

Microphone

Adds your voice to the recording. Chrome may show a permission prompt the first time. You can only use the microphone during recording when it was enabled before the session started.

Shared audio

Requests audio from the source selected in Chrome. A browser tab normally provides the most reliable tab audio. Availability for windows and complete screens depends on Chrome and the operating system.

Webcam bubble

Records the selected camera as a separate synchronized track. In the editor you can position the circular bubble in a corner and adjust its size.

Capture cursor & Auto Zoom

Stores cursor movements and clicks for supported http or https pages. This data enables Target zoom, Auto Zoom and cursor effects. Chrome does not expose global cursor data for desktop applications, chrome:// pages or every complete-screen recording.

3. Choose the recording source

Select Start recording. Chrome opens its native sharing dialog; this dialog belongs to Chrome rather than Ludexa.

Choose the source that best matches the walkthrough you want to create:

Chrome tab

Best for recording a website or web application. It is the recommended option when shared tab audio and cursor-aware features matter.

Window

Captures one application window. Other windows remain outside the recording even if they overlap on your desktop.

Entire screen

Captures everything visible on the selected monitor. Use it when your walkthrough moves between applications.

4. Wait for the countdown

After Chrome confirms the source, Ludexa displays a 3, 2, 1 countdown. Recording starts only after the countdown finishes, so those three seconds are not included in the saved video.

Move to the recorded tab, window or screen during the countdown and prepare your first action. For a cleaner result, avoid moving the cursor unnecessarily before the demonstration begins.

5. Pause or continue when necessary

The Ludexa recording page remains open as the control center. Return to that page to pause, continue or stop the session.

Pause excludes the waiting period from both the recorded media and captured cursor timestamps. Continue resumes the same project rather than creating a second recording.

6. Stop and open the editor

Select Stop and edit. Ludexa finalizes the media tracks, saves the recording and project in local extension storage, and opens Ludexa Video Editor.

The original recording remains unchanged. Split, trim, speed, zoom and overlay operations are stored as non-destructive project instructions until export.

7. Check the recording before editing

Play the project once and verify the essentials before spending time on edits.

Picture

Confirm that the intended tab, window or monitor was recorded and that no sensitive content is visible.

Audio

Check narration and shared audio levels. Original audio can be adjusted later, but missing source audio cannot be recovered.

Webcam

Confirm that the camera track is present and synchronized if it was enabled.

Cursor data

Auto Zoom and cursor effects are available only when supported cursor data was captured during the recording.

Where the recording is stored

Ludexa stores the recording and project locally in the extension's browser storage. It is not uploaded automatically.

Removing the extension or clearing its site and extension data can remove local projects. Export important work and keep the resulting files in a location you control.